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Ubisoft dubs Star Wars Outlaws the first ever truly open-world Star Wars game. But how open is it?  We chat to the game’s associate world director Cloé Hammoud, and associate art director Marthe Jonkers, on the challenges of letting players off the leash in their own unique Star Wars adventure. From co-owning a Tatooine moisture farm to customizing your pet sidekick Nix, here’s exactly what you’ll be doing in a galaxy far, far away.   GLHF: The thing I’m really curious about is how big the open-world bits are. So, how many open-world areas are there that you can explore on the bike, and how big are they?  Cloé Hammoud: It’s a very specific question. I don’t have the number on top of my head, but the idea when we started to work on this project was really to craft different environments. So we wanted to offer diversity, whether it was in terms of biomes, in terms of locations, in terms of wildlife, inhabitants, different cities, different settlements. So this is why we landed on Akiva, which is a humid jungle

This article first appeared on Video Games on SI and was syndicated with permission.

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